Making rewards feel like money, not another checkout step

Making rewards feel like money, not another checkout step

Twid enables users to use their accumulated rewards as a payment method across merchants. The challenge wasn't simply to redesign the interface—it was to make a relatively unfamiliar payment behaviour feel simple, predictable and trustworthy.

Client:

TWID

Role:

Senior UX Designer

Scope:

Product UX · Interaction design · Design system thinking · Email marketing

Sector:

Fintech

Outcome:

30% reduction in reward redemption time

The core design question

How might we reduce the mental effort required to understand, choose and redeem rewards—without removing the information users need to feel confident about the transaction?

Product context

How might we reduce the mental effort required to understand, choose and redeem rewards—without removing the information users need to feel confident about the transaction?

The priciple

Earn rewards

Discover rewards

Pay with rewards

Receive confirmation

Users aren't simply redeeming a coupon. They are effectively using an accumulated value as part of a payment transaction.

The problem I framed

The problem was not UI clutter. It was decision friction.

Users needed to understand

Users needed to understand

What can I use my rewards for?

What can I use my rewards for?

Users needed to determine

Users needed to determine

Which reward should I use?

Which reward should I use?

Users needed confidence that

Users needed confidence that

My rewards have actually been applied to this payment.

My rewards have actually been applied to this payment.

Existing Web UI

The current experience places unnecessary cognitive load on users due to the absence of a clear visual hierarchy, making it difficult to identify the most important information and actions at a glance.

The reward selection feels unnecessarily heavy, particularly in scenarios where only a single reward option is available.

The existing mobile UI

Outdated and visually cluttered, making it difficult for users to quickly understand and navigate the interface.

The information hierarchy is weak, with insufficient distinction between primary and secondary content, causing everything to compete for attention.

The excessive use of multiple colors reduces consistency and creates a fragmented visual experience, ultimately weakening the product's visual identity.

Design decision #1

The established principles for the system

Remove decisions that aren't real decisions

Remove decisions that aren't real decisions
If there is only one reward available, don't make the user "choose" it. can I use my rewards for?
If there is only one reward available, don't make the user "choose" it. can I use my rewards for?

Decision: Automatically select the only available reward.

Make system state obvious

Make system state obvious
Every important interaction should answer: "What just happened?"
Every important interaction should answer: "What just happened?"

Decision: Use contextual feedback and micro-interactions rather than relying only on static UI.

Bring the transaction goal forward

Bring the transaction goal forward
Users shouldn't have to understand the entire reward system before completing a payment.
Users shouldn't have to understand the entire reward system before completing a payment.

Decision: Prioritise the amount, reward value and primary action.

Design for the common path first

Design for the common path first
Don't make every scenario equally complex.
Don't make every scenario equally complex.

Decision: Optimise the primary redemption journey while handling edge cases contextually.

Decision #2

Designing the redemption system

Instead of designing each screen independently, I mapped the experience around user state.

The UI changes depending on the state, rather than forcing every user through the same interaction model.

Revamped UI

Hassle less flow for user to accomplish Pay with Rewards.

Revamped UI

If there is only one valid reward, automatically surface it and move the user directly toward payment.

Option considered and the decision
  1. Keep existing selection

Low implementation effort
Low implementation effort
  1. Auto-select the reward

Faster
Less cognitive load
More predictable
Faster
Less cognitive load
More predictable
  1. Remove reward selection entirely

Fastest
Fastest

I wanted to remove unnecessary interaction without hiding important information.

Decision #3

What I deliberately avoided

Adding another confirmation step

Making users manually select a single reward

Showing unnecessary reward information during checkout

Introducing additional navigation

Using animation where static feedback was sufficient

More UI is not equal to more clarity
UI animations

Feedback as part of the transaction

Tap Pay

Processing state

Reward applied

Payment confirmed

Our design didn't stop at
aesthetics

Our design didn't stop at
aesthetics

Our design didn't stop at
aesthetics

Elevating Engagement 
through Micro Interactions

Elevating Engagement 
through Micro Interactions

Elevating Engagement 
through Micro Interactions
Revamped UI

The user had to navigate through unnecessary steps.

Decision

Collapse ancillary steps into the primary payment journey.

Why

The user's intent was already clear; additional navigation added friction without adding information.

Result

A shorter path to completing payment.

shibu - Product designer

Old UI

New UI

My contribution

UX audit of the existing redemption journey

Information architecture

Interaction model

Reward selection logic

Responsive/mobile experience

Interaction and motion design

Collaboration with Twid stakeholders

Final UI design

I collaborated with

Product/business stakeholder

Twid leadership

Designing with the product leadership

Working directly with Twid's founder created a fast feedback loop between business intent, product constraints and UX decisions.

Instead of treating stakeholder feedback as approval, I used it to challenge assumptions around:

How rewards should be presented
What information users need before payment
Which steps were essential
Where the product could safely automate decisions